make your content come to life in a virtual world

Simple 3D/VR Create & publish engine

The Yebo authoring platform provides tools for companies, groups, and individuals to easily create and publish immersive 3D games & simulations to support or supplant their existing job training content. Create virtual work environments, explore virtual objects in VR, or integrate existing software into a virtual setting. Current customers include a large multi-national company with 9,000 employees focused on fire and safety equipment.

AUTHOR EDUCATIONAL GAMES & SIMULATIONS

The Yebo authoring platform provides tools for companies, groups, and individuals to easily create and publish immersive 3D games & simulations to support or supplant their existing training content

PUBLISH TRAINING CONTENT TO THE MARKETPLACE

Authors may publish, update, and version their created content through the Yebo marketplace, while learners can follow training paths most relevant to their career goals.

TEAM

CREATE IMMERSIVE & EFFECTIVE GAME-BASED JOB SKILLS TRAINING

ZACK KARLSSON

CEO

Zack is a former VP of Business Development at Capcom, a gaming company with a $1.2 billion market cap, and has held executive management positions at DoubleFine, a leading independent games studio, and Namco Bandai, a video game publisher.

Eva Bramwell

Head of Sales & Business
Development

Eva has a proven track record with branding and product launches. She has extensive experience ranging from e-Learning technologies to biotech.

STEPHEN WILLIAMS

CTO and Chief Scientist

Stephen is an expert in system scalability, augmented/virtual reality technology, and information security. He was the Lead Architect and Lead Developer of Geico web quotes and the US Treasury Secure Payments system.

DAVID MANDEL

Co-Founder & Chairman

David is the chairman and cofounder of an artificial intelligence company with customers that include over 50 major firms on Wall Street; a seed investor in Broadcom, Access 360 (IBM), Fulcrum Microsystems (Intel); and the lead investor for Innovent (BRCM).

BOARD MEMBERS & ADVISORS

MARTY BRODBECK

Board Member

Marty is the current CTO of Shutterstock and the former CTO of Pearson Publishing (the largest education publisher in the world), where he led system architecture and design, product and service development, and the rollout of its mobile platform. Marty’s previous leadership roles also include: Chief Architect and Global Head of Architecture & Engineering for Pfizer Inc. and VP Enterprise Architecture for Merrill Lynch.

BOBBY DALY JR

Board Member

Robert (Bobby) Daly, Jr. is a Managing Director and Private Wealth Advisor with Morgan Stanley Private Wealth Management. With over 20 years of experience in the financial services industry, Bobby was named one of Barron’s Top 1,200 Financial Advisors in 2015. Bobby serves as a board member for United Friends of the Children (UFC). UFC is a non-profit organization founded by Bobby’s mother in 1979 and is dedicated to bettering the lives of foster youth in Los Angeles.

DR. KEITH DEVLIN

Board Member

Dr. Keith Devlin is a Professor of Mathematics at Stanford University focused on eLearning. He is co-founder and Executive Director of Stanford University’s H-STAR institute and co-founder of the Stanford Media X research network. He is a World Economic Forum Fellow, a Fellow of the American Mathematical Society, and a Fellow of the American Association for the Advancement of Science.

MIKE CAPPS

Advisor

Mike is the Former President of Epic Games, the team behind Unreal Engine (the leading engine used by game developers). He guided Epic from a 20-employee company to one with over a thousand employees, resulting in a $330 million minority-stake investment by a major games publisher.

BRAD YASAR

Advisor

Brad is a serial entrepreneur, and a technical and strategic advisor to several digital media startups.

JEFF DAYTON

Advisor

Jeff is the Founder and CEO of Alpha Funders and the former SVP of Technology and Strategy for Bank of America.

JONATHAN KEITH

Advisor

Jonathan is the Training Manager at Cox Communications and Former Senior Learning Manager at Coca-Cola.

TECHNOLOGY

CREATE IMMERSIVE & EFFECTIVE GAME-BASED JOB SKILLS TRAINING

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AUTHOR TRAINING CONTENT

Use our authoring platform to easily input training content using best-of-class rich text, powerful video tools, and more.

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CREATE GAMES & SIMULATIONS

Map your content onto our pre-built 3D games and simulations, then leverage our easy-to-use suite of creation tools to further customize the content – without the need for an engineering team.

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INTERACTIVE TRAINING

Provide learners with rich and engaging game content designed to efficiently train them on desired skills, supported by traditional text and video content as additional resources.

VISION

CREATE IMMERSIVE & EFFECTIVE GAME-BASED JOB SKILL STRAINING

The vision of Yebo is to do for education and job skills training what Wikipedia™ did for information — democratize access. The Yebo platform enables people who want access to interactive education and job skills training to download content designed to help them develop their desired skills on the platform of their choice.

Right now, people often struggle to find resources to learn and obtain proof that they’ve learned what’s required for a promotion or new job.  With Yebo, employers can show you exactly what’s needed, provide fun and effective training that is easy to use anywhere, and immediately have proof that you’ve mastered the required material.  With Yebo, it’s not about the jobs you’ve had… it’s about the jobs you could have.

 

ABOUT US

IMMERSIVE AND EFFECTIVE 3D SIMULATIONS & CUSTOMIZABLE GAMES FOR JOB SKILLS TRAINING

Online education is currently stuck in a "video-and-a-quiz" format that is ineffective and uninspiring. High-quality interactive content is both more engaging and more effective, but is also expensive and difficult to update after deployment. Yebo is evolving online education and job skills training by providing easy-to-use tools for creating rich and exciting 3D Games and Simulations for your training content.

USE ANY DEVICE

Employees can be trained on their mobile devices or any web browser, whenever and wherever they choose

GATHER DATA

Employers can gather data on the effectiveness of their training content, as well as the individual aptitudes of their employees. Attendance is no longer your only metric.

THE RESULT

The result for companies? Employees that actually retain training and data that can be used to evaluate, improve, and integrate educational content, ultimately driving employee retention and lowering churn.

CONTACT US

Send us a message or request a demo. We'll quickly respond.

WANT TO LEARN MORE?

CMP is expanding and we are building something great. If you want to be the first to know when we go online, then use the form below.

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